Eventually they moved on to that project which was thankfully received very well by the anime community. I was fortunate to be working with the animation company Kinema Citrus on a few projects before “Made in Abyss” happened. “Made in Abyss” was probably the most influential project I’ve done so far. The live recording and studio recording techniques I learned during those years are a core reason why I am able to successfully complete all the professional sessions I do today.Ĭan you tell us what your first landmark composition project was and how it came about? That was my wakeup call that interactivity with live musicians was an incredibly valued part of my process. I hadn’t conducted before going to college. Do you feel that was an important step in honing your skills as a composer? Did it change the way you approached composition? You completed a Master’s degree in Composition for Screen in 2013. For some projects you may need to be a little more picky due to various constraints, which might result in only one or two musicians being recorded for a track. Some tracks require fully live recording because a synth simply doesn’t do the job. live recordings? Presumably this differs depending on the scope of the project and whether you can program it yourself or need to record other musicians.Ībsolutely. I don’t think I experienced a professional music studio until my very late teens or early 20s.Īs far as your working process goes, how does it break down in terms of in-the-box vs. My first job was on a Japanese video game called “Norn 9.” When I started I didn’t have any experience or major reference point for live music. I wish I played more today but time just feels so limited unfortunately. I also play the saxophone.ĭid your career start with composing for films or for video games? Presumably you were a gamer yourself. I was playing games as a kid as well, which led to wanting to write music for that world. My background is that I come from playing the flute but I moved into composing more during my high school years. Here he shares his thoughts on the unique challenges of composing for the worlds of games and anime.Ĭan you tell us a little about your background as a musician? What got you interested in playing and composing and what instruments do you play? He is best known for composing the award-winning score to “Made in Abyss” and the music to the game “Florence.” With Dorico at the heart of his creative process, Kevin has recorded with orchestras around the world. Kevin Penkin is based in Melbourne and is a BAFTA-nominated composer for Japanese animation and video games. Creating Scores for Anime and Games with Dorico
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |